Wednesday, April 29, 2009

Breidenbach - Getting to a Hire Level, Part Deux

By Kevin E. Breidenbach 29 April 2009

So, having read the first part of this series, you’ve looked over your organization and found that you have a good Agile process in place, quality people working for you, and a good base of subject matter experts. It turns out that the 80 hour weeks your team has been working are caused by the runaway success of your business and your team’s enthusiasm for accepting more and more stories and pushing new functionality out the door. Yes, I know, very Obamistic, but it could happen!

So what do the rest of us do?

Creating a Hiring Process

You could just throw together a job specification and rely on search firms or job boards. You could also ask the neighbor kid to prepare and file your tax return for you. Search firms do find good people, but you can’t outsource your responsibility: at the end of the day it’s your responsibility to find the right person or people.

Marketing the Position

The first thing most job candidates see is a published job description and position requirements. This is an extremely important artifact: not only does it describe what you are looking for, but it also advertises the job role. If you want the best people you need to entice them into entering your recruitment process, and what you advertise is an important part of achieving that.

If you know that a developer will have the opportunity to do greenfield development, put it in the description. If they are going to get the chance to work with some of the best minds in the business, tell them. Starting to see where this is going? This is Marketing 101.

The job requirements should be specific, but not give away too much information. For instance, suppose we know that we definitely want someone with experience of working in an Agile development team. So say just that, but don’t get into specifics such as: “must use test driven development” or “has pair programmed with Ward Cunningham”. The candidate (and sometimes the search firm) will add whatever you have specified to the resume. This is why you have to thoughtfully drill down into their experience during the interview: if they’ve never really worked in an Agile team, you'll know about it soon enough.

Improve Your Interview Success Batting Average

Every person that you bring in for an interview costs both money and time. It reduces productivity during the time they are visiting, and is an overhead cost to your business. This is true of both face-to-face and phone interviews. To make best use of increasingly scarce time, you need to make sure you are bringing in the right people in the first place.

Test, Test, Test

While you could rely on a search firm or recruiter to only supply you with resumes of people that fit your job description, we all know that rarely happens. Excuses like “JMX and JMS are the same, right?” just don’t cut it, and in the past I’ve been known to stop dealing with search firms who do things like that. But there is an easier way to know you're investing time in the right candidates: testing!

No matter what your HR department tells you, there is nothing wrong with testing candidates. Providing it is done fairly and each person applying for a particular role is given the same tests with the same constraints, you’re good to go.

My favorite test is to send a programming exercise to candidates before they are brought in for an interview. Give them a set number of days to complete it, and eagerly await the results. This will instantly give you an idea of who to bring in: if they send you one file of code, but no build script or unit tests, the resume goes in the bin. If they do send in what you consider to be a complete response, you’ve now got some very specific talking points for the interview. Quiz them on their design decisions, the patterns they used, and so forth. You’ll soon know if they actually produced the code they submitted, or had somebody write it for them.

The Day of the Interviews

So you’ve perused the resume, checked out the programming exercise and you’ve decided to bring the candidate in for an interview. Tell the candidate that they should expect to be at your location from between 1 and n hours, where n depends on how many face to face interviews you have planned.

...And more tests

Still, you still don't want to invest your staff's time interviewing a candidate if he or she is not going to be up to the task. So, once a candidate is on-site, the first thing I do is give each candidate a couple of written tests.

I have some terrible code that compiles and works, but is inefficient and poorly written. One test I ask them to do is to make the code more efficient. A second test is a basic design quiz that asks how a developer could refactor code to make it easier to unit test. Each test should take 10 minutes, but I give them 20 minutes total and let them decide how to spend the time. It doesn't take long to review the results. If a candidate fails to perform in this exercise, I won’t waste time with an interview.

The next phase is a quick pair programming exercise. First, let the candidate take to the keyboard for a while, and then sit back and be in the partner’s chair. This will give you some idea at how well he communicates, his ease at pairing and how he performs under pressure. Again, if he’s not a good fit, thank him for taking his time and send him on his way. Your interviewers can get on with their work, and they’ve not been disrupted by a poor candidate.

Face to Face Interviews

At this point, you're ready to interview. Send in your “A’s” to make sure you’re only hiring “A’s”. They should stick to questions in their area of expertise: business people shouldn’t ask technical questions as they will look unprofessional and may dissuade a good candidate from joining. However, the technical people should concentrate on technology applicable to the domain they are working in: it may be wonderful that somebody can design an elevator control system, but it's of theoretical value only if you’re building trading platforms.

Discuss the Candidate

Get everyone together to discuss the candidates who make it through the face-to-face round. The decision must not be about egos, but facts: one person who takes a dislike to a candidate shouldn’t have the decision making ability to throw him out. Also, the hiring manager shouldn’t be able to over-ride the team decision. There can be a lot of nefarious motivations in hiring decisions. I’ve seen people hired solely because they were friends with the hiring manager, and it always ends in tears.

The Golden Rule of Hiring

Hiring is not an easy task and it shouldn’t be taken lightly. As much as you need a development process in place, you must first have a formal hiring process in place. Remember also that in advertising for new hires, you are advertising your company as well. Being unprofessional through the hiring process will turn away top candidates, even in the current economic climate. Above all else, remember the golden rule: treat the process and the candidate as you would like to be treated. One way or another, all the tests, interviews and advertising - all the activities you perform in the hiring process - communicate how much respect is valued in your organization. Your next hire will respond to that most of all.




About Kevin Breidenbach: Kevin has a BSc in computer science and over 15 years of development experience. He has worked primarily in finance but has taken a few brief expeditions into .com and product development. Having professionally worked with assembly languages, C++, Java and .Net he's now concentrating on dynamic languages such as Ruby and functional languages like Erlang and F#. His agile experience began about 4 years ago. Since that time, he has a serious allergic reaction to waterfall and CMM.

Thursday, April 23, 2009

Cross - Bridging the Gap

by Brad Cross - 23 April 2009

From the feedback I've received for my technical balance sheet series, I've identified two gaps in how people understand the concept. The first gap is that this approach requires somebody to be simultaneously knowledgeable in finance and software. The second gap is that it is unclear how you can adopt some of these ideas with a very small initial investment.

The technical balance sheet ideas are simple and cheap to try out. They can help you make cross-disciplinary trade-offs about software, finance, and operations. This can involve technical people who know almost nothing about finance, finance people who know almost nothing about technical work, and business operations and project management people who may not be strong in either finance or software.

So, bridging the first gap is easy: you don't need to have a double PhD in finance and computer science in order to understand these ideas. Building software costs money, going slower costs more money, and technical debt makes you go slower. If you have a lot of assets, but those assets are over-leveraged with debt, you can end up cash flow negative with negative assets. On the other hand, if you have no debt and no assets, you also have nothing. So the other side of the equation is to build software that has high asset value. Focus on the aspects of your systems that have the highest return on investment, and do so without borrowing through shortcuts and sloppiness. The technical balance sheet is just a way to give you a mental model for thinking about the trade-offs.

This leads into the second point: this is cheap to adopt. You don't have to spend a lot of time and money to try this out. The first article on gathering metrics for technical liabilities may have been a bit intimidating because it was not clear how to create a quick balance sheet for a project unless they made a significant up-front investment. Hopefully that was cleared up in the explanation of the approach in the field guide article.

You can quickly assemble a prototype balance sheet with just a few metrics that are really simple to round up. I did this on one project in about an hour by harvesting the metrics that were already available via the coverage bundle and PMD, all of which were already running in their build.

Bootstrapping a balance sheet is not about spending a lot of time putting together a bunch of overly complex tables and metrics. You can do a few simple exercises, look at the numbers, and see if it helps you think about your trade-offs and plan of action.

As an example, on a project I was working on last year I saw that we spent 40-50% of story points on a couple areas of plumbing. After some investigation, it turned out that there was some heavyweight architecture and design in place that I was able to eliminate pretty quickly. On top of it, a lot of the code could be replaced by open source components. I also saw that that the most valuable components as far as the business was concerned were in terrible shape (bad design, lots of bugs, low test coverage.) Right away, I could see that we were over-investing in maintaining plumbing and under-investing into the parts that generate the real cash flows.

This scenario is common: an over-investment on low quality infrastructure coupled with an under-investment in the parts of the system that support the business in generating actual cash flows. The solution is to figure out how to reduce your ongoing investment into plumbing, while simultaneously focusing on how to increase your investment in the cash flow generating parts of your systems. With minimal effort, the technical balance sheet can expose where these over or under investments are. It communicates in terms everybody can understand (e.g., we get value from this area of the code, we do not get value from that area of the code.) Applying a technical balance sheet to your project can make it clear to each member of the team where their attention should not be, as well as where it needs to be, to maximize the business impact of your project.




About Brad Cross: Brad is a programmer.

Thursday, April 16, 2009

Breidenbach - Getting to a Hire Level, Part I

By Kevin E. Breidenbach - 16 April 2009

I’ve been involved in recruiting technology people for some time. Although not a recruiter, my role has often included the hiring (and less fun, the firing) of staff for a number of different organizations. I now find myself in a technology group – and when I say "group," I mean "me" – that has to embark on the task of building a team that can supply the technological solutions that the business partners need. I plan to use the knowledge I’ve learned over the past umpteen years to the job, and thought that it might be fun to impart that information on all of you.

Common Mistakes Made When Hiring People

Hiring for Hiring's Sake

Your team has been working 80-hour weeks for the past 6 months when suddenly you’re given an enormous budget to hire more people. (I know – a dream in this economy, but it's been known to happen.) Suddenly the recruitment engine kicks in full swing. Job requirements are posted, search firms are given their marching orders, and resumes flood in. Your team doubles in size in just a few months, but you’re still working 80-hour weeks. What on earth went wrong?

Did anybody look at why your team was working 80-hour weeks in the first place? Could it be that they have no process? Could it be that there was insufficient domain knowledge? Could it be that your team has a number of “net negative” people? If any of those are true, then just hiring new people is not going to solve the problem. More than likely, it'll just make it worse.

If you don’t have a process in place, new people aren’t going to be able to contribute that quickly and will get lost in the sea of misguided effort. If you don’t have sufficient domain knowledge, you'll have nobody to identify who the right people are to hire, and then teach them what they need to know once they start. If you don’t identify and remove net negative developers – people who contribute less than the work they create for other people to do – you don’t eliminate disruption within the team. This all may seem obvious, but all too often, nobody looks at the root cause of a problem before they set out to solve it by hiring.

Who's Doing the Hiring

A very wise person once told me of the “As hire As, Bs hire Cs” conjecture, and I’ve seen it in practice. Someone at the top of their game - an "A" person - is more likely to hire someone who has equal or better skills than they have, than they are to hire someone who is crap at their job. This is because highly competent people don’t see hiring other competent people as a threat, but as a way to learn. Incompetent people see hiring competent people as a short path to being laid off. Think about it: would Rex Grossman hire Tom Brady when they could be competing for QB?

An “A” candidate isn’t necessarily somebody strong in a particular skill (unless that is a requirement). It could be someone with a desire to learn, who spends their spare time researching technologies, and who has confidence in themselves. Aptitude and attitude, more than skill or knowledge, are what separate the top-tier from the middling performers.

Do I Really Need a Specialist?

I’ve heard excuses from developers at all levels about why things don't get done. “There’s nobody to design the database”; “We desperately need a GUI developer”; “My wife just had a baby and I’m on paternity leave”. Okay, that last one is valid, provided the guy is actually married and does have a newborn.

Seriously though, many of those excuses come from net negative developers who are content with knowing what they know, prefering the comfort of working in a silo to learning and growing. If they have no interest in growing their personal capabilities, do they really have any interest in growing your organization?

Think about the real need you have for different specialists. For example, do you have enough database work to warrant hiring a full time database administrator? Do you really need a specialist GUI developer when you only have two screens to produce? How much use will you really get from him, versus how much work he’ll manufacture for himself to do? Could a developer who’s eager to learn, working with some outside expertise for a bit of coaching and auditing, get the work done more efficiently? A small team of poly-skilled generalists will always outperform a large team of specialists in silos.

The fact is that some specialists only want to advance their specialization. If you don’t have that much work for them, they’ll be expensive ornaments at best, or create a perpetual (and costly) maintenance legacy at worst.

Before Hiring

Before you start hiring, get your house in order. Make sure that you really need new people, not that you have the wrong people, or have a complete lack of process. If you do hire, make sure the right people are doing the interviewing. Finally, make sure that any specialist you add will make your team stronger than it would be from having people with a wider collection of skills. The business will appreciate it if you don’t use their entire budget on useless hires. They’ll also appreciate it if your team gets more stuff done, instead of having new faces to blame.




About Kevin Breidenbach: Kevin has a BSc in computer science and over 15 years of development experience. He has worked primarily in finance but has taken a few brief expeditions into .com and product development. Having professionally worked with assembly languages, C++, Java and .Net he's now concentrating on dynamic languages such as Ruby and functional languages like Erlang and F#. His agile experience began about 4 years ago. Since that time, he has a serious allergic reaction to waterfall and CMM.

Wednesday, April 1, 2009

Cross - A Field Guide for Applying Technical Financial Statements, Part II

By Brad Cross - 1 April 2009

This article is the second in a series on putting the technical balance sheet to work. If you haven't done so already, you will want to read the first in the series.

Taking Action to Increase Equity

So, we've bootstrapped our balance sheet. Now, how to we get some of these ideas into our decision making process? If we notice something that is harming our owner's equity, how do we actually put that knowledge into practice?

It is critical to have code metrics that are actionable. A lot of tools will show you fancy charts, tables and diagrams, but few of these visual representations are actionable from a technical perspective. You need to be able to identify prioritized lists of actions. For example, Simian or CPD will sort the list of code duplication by worst offenders. Clearly, your first action is to tackle the worst offenders. If you see that your highest bug counts and lowest test coverage is in one of your most valuable components, then working on the robustness of that component is a clear action item. Often you can find a few monolithic classes where many of the issues occur; refactoring these while bringing them under test can be a simple way to achieve a radical change in your equity for that component.

Once you have defined a list of actions prioritized by impact on equity in your most valuable components, you are ready to start increasing your equity. There are other important and practical technical considerations to consider, however. As we discussed in the article on cost of carry vs. cost of switching you should be mindful of the impact of encapsulation and the dependencies among components. Start at the least dependent, but most depended upon, parts of the system: the leaf nodes of the dependency graph.

There are a couple of ways to tackle your list of actions. One is through big-bang refactoring or "clean up" efforts, and the other is through a more incremental "as you touch it" approach.

I typically prefer the incremental approach. I continue working as normal, and make the assumption that when I do a new piece of work in a target area, I am going to invest more time because I will be implementing actions from my prioritized list for increasing equity.

This incremental approach works very nicely most of the time and avoids big-bang "let's stop and refactor the world" efforts, which tend to suspend new development and rarely seem to work out well. That said, there are circumstances when it is appropriate to invest in testing and other infrastructure, because these investments can make your incremental efforts more effective. You will often run into structural issues that cause trouble. For example, you may have some monolithic piece of code in the system that everything is tightly coupled to. If this is holding up incremental progress, breaking this code apart in order to restructure the dependencies can be a sound investment. At the moment, I don't have any way to quantify this - you just need to have some people around who have significant experience working on large systems and restructuring efforts and have a pragmatic view and a good instinct for when this sort of thing is required.

Refactor, Rewrite or Replace?

In the article on the cost of carry vs. cost of switching, we made a passing mention of migration strategy.

Cost of switching is the cost associated with your mitigation strategy. When indebted code is an impediment to sustaining and evolving the functionality of your project, your mitigation strategy is how you go about transitioning away from indebted code in order to reduce or eliminate the impediments. This can entail completely replacing a component with another component, partially replacing a component, or simply small incremental refactorings that accumulate over time. Switching costs are impacted by the size and scope of the component you are replacing, the time you have to spend to find and evaluate commercial and open source alternatives, time spent on custom modifications to the replacement, and time spent on migrating infrastructure - for instance, migrating or mapping user data after switching to a different persistence technology.

Let's look at migration strategy in more concrete detail.

When we talk about migration strategy, it is usually related to refactoring, rewriting, or replacing.

First, your system needs to be structured in such a way that you make trade-offs at the component level and not system-wide. I discussed this at the very beginning of this series. It doesn't make sense to look at metrics and valuations at the component level unless you can actually trade-off at that level.

Components with a low asset value (easy to substitute) and high liabilities are good candidates for replacing or rewriting. Often you can combine replacing and rewriting by finding a way to write thin custom layers around open source components that can replace these parts of the system. This typically requires a bit of refactoring as well, in order to allow other components to use the new component, so you often end up using a bit of each approach.

Components with a high asset value (hard to substitute) and high liabilities are candidates for refactoring. Sometimes you can pull parts of these components out into new components that can be replaced or rewritten, but often this wont get you far. Typically these high value components are the core domain logic. Often the logic is more sophisticated and if you introduce new bugs while refactoring, they may be difficult to track down as they can result in subtle incorrectness rather than blatant crashing, exceptions and such. Careful and incremental refactoring is usually the way to go.

Finally, sometimes there are good reasons to rewrite an entire application stack. This might be appropriate, for example, if you are switching to an entirely new runtime and technology stack. Sometimes this is called re-platforming. Don't rewrite in the same language and technology stack just because you have written a crappy code base and it is too fragile to change anymore. When you abandon ship in that case, you lose the value of all the lessons you will learn from refactoring it. Sometimes, the best approach is to refactor your way to a rewrite.

Bridging the Gap

In the next piece, we will bridge the gap between finance and engineering. A big part of bridging this gap is noticing how each side tends to gravitate toward the asset and liability side of the balance sheet, respectively. This is where the technical balance sheet shines: allowing you to reduce ongoing investment into the plumbing aspects of your system and increase investment into your "special sauce."




About Brad Cross: Brad is a programmer.